package com.harlov.robanuka.weapons;

import com.harlov.robanuka.support.gameobjects;



public abstract class weapon {
	
	public final static int LASER_DMG = 20;
	
	public int ang = 0;
	public gameobjects mWorld;
	
	
	
	abstract public void shot();
	
	 public static enum WepType {
		    weapon_laser,
		    weapon_rocket
		  }
	
}
